13 Reasons Why

Season 4

John represented FuseFX for the stage and location work required for Season 4 of this compelling and popular series on Netflix. The visual effects work spans the range of invisible effects from virtual environments to digital makeup, in-car work and set extensions plus an array of dreamscapes and psychological visions experienced by the students of Liberty High. John participated in all 10 episodes of Season 4, working with multiple directors and the creative leads to see show runner Brian Yorkey’s vision completed in the final season of 13 Reasons Why.

 
 
 

Bedtime Stories

When Adam Sandler needed great visual effects… with a sense of humor… John was the perfect Visual Effects Supervisor. He worked with director Adam Shankman to craft the visual effects sequences that illustrate Skeeter Bronson’s Bedtime Stories: from X-Games action in ancient Rome to a zero-gravity showdown in a Space Age Arena to a guinea pig with VERY big eyes. John headed up the previs team in preproduction, supervised all the stage and location work to support the visual effects and led VFX teams from around the world in post-production to achieve the wide-ranging effects in this film.

Charlotte’s Web (2006)

John supervised the photography on location in Australia, then built a coalition of VFX studios in the USA and Australia, including Rhythm and Hues, Tippett Studios, Iloura and Rising Sun to create creatures, real and digital, that achieved the emotional connection with the audience that was demanded by this beloved story.

 

I, Robot

John was the Digital VFX Supervisor on I, Robot, supervising many of the large scale on-location work on both Main and Second Units and supervising Post Production work at Weta Digital. John also supervised the miniature photography in Toronto and the photography and laser scanning of downtown Chicago for the digital recreation of that city in the climactic scenes of the film.

 

VFX at ILM

John supervised several blockbusting summer movies for Industrial Light and Magic between 1998 and 2003, including Deep Rising (1998), The Mummy (1999), The Mummy Returns (2001) and Men in Black II. The Mummy and Men in Black II were both considered for nomination for the Oscar® for Best Visual Effects at the Academy’s Visual Effects “Bake-off” in 1999 and 2002.

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Computer Graphics